// Scene doesn't use both of point and directional light\r
NONE = 0,\r
// Scene use point light\r
- POINT_LIGHT,\r
+ POINT_LIGHT = 1,\r
// Scene use directional light\r
- DIRECTIONAL_LIGHT,\r
- // Scene use Image Based Lighting\r
- IMAGE_BASED_LIGHT,\r
- // Scene use Image Based Lighting and point light\r
- IMAGE_BASED_LIGHT_AND_POINT_LIGHT,\r
- // Scene use Image Based Lighting and directional light\r
- IMAGE_BASED_LIGHT_AND_DIRECTIONAL_LIGHT\r
+ DIRECTIONAL_LIGHT = 2\r
};\r
\r
/**\r