* else the renderer would be a handle to a newly created internal color renderer.
*
* @param[in] renderer The ControlRenderer to reset
- * @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
+ * @param[in] actor The Actor the renderer is applied to, empty if the renderer has not been applied to any Actor
* @param[in] color The color to be rendered.
*/
void ResetRenderer( ControlRenderer& renderer, Actor& actor, const Vector4& color );
* else the renderer would be a handle to a newly created internal image renderer.
*
* @param[in] renderer The ControlRenderer to reset
- * @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
+ * @param[in] actor The Actor the renderer is applied to, empty if the renderer has not been applied to any Actor
* @param[in] image The Image to be rendered.
*/
void ResetRenderer( ControlRenderer& renderer, Actor& actor, const Image& image );
* else the renderer would be a handle to a newly created internal image renderer.
*
* @param[in] renderer The ControlRenderer to reset
- * @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
+ * @param[in] actor The Actor the renderer is applied to, empty if the renderer has not been applied to any Actor
* @param[in] url The URL to the resource to be rendered.
* @param[in] size The width and height to fit the loaded image to.
*/
void ResetRenderer( ControlRenderer& renderer, Actor& actor, const std::string& url,
ImageDimensions size = ImageDimensions() );
-
/**
* @brief Request the current control renderer from the property map, merging the property map with the renderer
*
* else the renderer would be a handle to a newly created internal renderer.
*
* @param[in] renderer The ControlRenderer to reset
- * @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
+ * @param[in] actor The Actor the renderer is applied to, empty if the renderer has not been applied to any Actor
* @param[in] propertyMap The map contains the properties required by the control renderer
* Depends on the content of the map, different kind of renderer would be returned.
*/