namespace Dali
{
+class Image;
+class Vector4;
namespace Toolkit
{
RendererFactory& operator=( const RendererFactory& handle );
/**
- * Request the control renderer
+ * @brief Request the control renderer
+ *
* @param[in] propertyMap The map contains the properties required by the control renderer
* Depends on the content of the map, different kind of renderer would be returned.
- * @return the pointer pointing to control renderer
+ * @return The pointer pointing to control renderer
*/
ControlRenderer GetControlRenderer( const Property::Map& propertyMap );
+ /**
+ * @brief Request the control renderer to render the given color
+ *
+ * @param[in] color The color to be rendered
+ * @return The pointer pointing to the control renderer
+ */
+ ControlRenderer GetControlRenderer( const Vector4& color );
+
+ /**
+ * @brief Request the current control renderer to render the given color
+ *
+ * if the current renderer is a handle to an internal color renderer, set this color to it,
+ * else the renderer would be a handle to a newly created internal color renderer.
+ *
+ * @return Whether a new internal control renderer is created.
+ */
+ bool ResetRenderer( ControlRenderer& renderer, const Vector4& color );
+
+ /**
+ * @brief Request the control renderer to render the image.
+ *
+ * @param[in] image The image to be rendered.
+ * @return The pointer pointing to the control renderer
+ */
+ ControlRenderer GetControlRenderer( const Image& image );
+
+ /**
+ * @brief Request the current control renderer to render the given image
+ *
+ * if the current renderer is a handle to an internal image renderer, set this image to it,
+ * else the renderer would be a handle to a newly created internal image renderer.
+ *
+ * @return Whether a new internal control renderer is created.
+ */
+ bool ResetRenderer( ControlRenderer& renderer, const Image& image );
+
private:
explicit DALI_INTERNAL RendererFactory(Internal::RendererFactory *impl);