- // If not, create the RendererFactory and register it as a singleton
- factory = RendererFactory( new Internal::RendererFactory() );
+ // Check whether debug rendering is required
+ if( EnvironmentVariable::GetEnvironmentVariable( DALI_DEBUG_RENDERING ) )
+ {
+ factory = RendererFactory( new Internal::RendererFactory(true) );
+ }
+ else
+ {
+ factory = RendererFactory( new Internal::RendererFactory(false) );
+ }