}
ControlRenderer::ControlRenderer(Internal::ControlRenderer *impl)
-: BaseHandle(impl)
+: BaseHandle( impl )
{
}
void ControlRenderer::SetSize( const Vector2& size )
{
- GetImplementation( *this ).SetSize(size);
+ GetImplementation( *this ).SetSize( size );
}
const Vector2& ControlRenderer::GetSize() const
void ControlRenderer::SetDepthIndex( float index )
{
- GetImplementation( *this ).SetDepthIndex(index);
+ GetImplementation( *this ).SetDepthIndex( index );
}
float ControlRenderer::GetDepthIndex() const
void ControlRenderer::SetOnStage( Actor& actor )
{
- GetImplementation( *this ).SetOnStage(actor);
+ GetImplementation( *this ).SetOnStage( actor );
}
void ControlRenderer::SetOffStage( Actor& actor )
{
- GetImplementation( *this ).SetOffStage(actor);
+ GetImplementation( *this ).SetOffStage( actor );
}
void ControlRenderer::RemoveAndReset( Actor& actor )