GetImplementation( *this ).SetOnStage(actor);
}
+void ControlRenderer::SetOffStage( Actor& actor )
+{
+ GetImplementation( *this ).SetOffStage(actor);
+}
+
+void ControlRenderer::CreatePropertyMap( Property::Map& map ) const
+{
+ GetImplementation( *this ).CreatePropertyMap( map );
+}
+
} // namespace Toolkit
} // namespace Dali