// EXTERNAL INCLUDES
#include <dali/public-api/actors/camera-actor.h>
#include <dali/public-api/common/dali-vector.h>
-#include <dali/public-api/images/frame-buffer-image.h>
+#include <dali/public-api/rendering/frame-buffer.h>
+#include <dali/public-api/rendering/texture.h>
#include <dali/public-api/render-tasks/render-task.h>
// INTERNAL INCLUDES
* @param outputRenderTarget A render target to receive the blurred result. Passing NULL is allowed. See also GetBlurredRenderTarget().
* @pre This object was created with a New( ... ) call where the blurUserImage argument was set to true. If this was not the case an exception will be thrown.
*/
- void SetUserImageAndOutputRenderTarget(Image inputImage, FrameBufferImage outputRenderTarget);
+ void SetUserImageAndOutputRenderTarget(Dali::Texture inputImage, Dali::FrameBuffer outputRenderTarget);
/**
* @brief Get the index of the property that can be used to fade the blur in / out.
* @return A handle on the blurred image, contained in a render target.
* @pre The user must call Activate() before the render target will be returned.
*/
- FrameBufferImage GetBlurredRenderTarget() const;
+ Dali::FrameBuffer GetBlurredRenderTarget() const;
/**
* @brief Set background color for the view. The background will be filled with this color.