*
* // set position and format
* effectsView.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- * effectsView.SetSize( Vector2( width, height) );
+ * effectsView.SetProperty( Actor::Property::SIZE, Vector2( width, height) );
* effectsView.SetPixelFormat( Pixel::RGBA8888 );
*
* // set effect type and properties