BACKGROUND_IMAGE = Control::Property::BACKGROUND_IMAGE,
KEY_INPUT_FOCUS = Control::Property::KEY_INPUT_FOCUS,
BACKGROUND = Control::Property::BACKGROUND,
+ MARGIN = Control::Property::MARGIN,
+ PADDING = Control::Property::PADDING,
/**
* @brief Displays a tooltip when the control is hovered over.
* @note When retrieved, a Property::MAP is returned.
* @see Toolkit::Tooltip
*/
- TOOLTIP = BACKGROUND + 1,
+ TOOLTIP = PADDING + 1,
/**
* @brief The current state of the control.
*
* @see DevelControl::State
*/
- STATE = BACKGROUND + 2,
+ STATE = PADDING + 2,
/**
* @brief The current sub state of the control.
*
* @see DevelControl::State
*/
- SUB_STATE = BACKGROUND + 3,
+ SUB_STATE = PADDING + 3,
/**
* @brief The actor ID of the left focusable control.
* @details Name "leftFocusableActorId", type Property::INTEGER.
*
*/
- LEFT_FOCUSABLE_ACTOR_ID = BACKGROUND + 4,
+ LEFT_FOCUSABLE_ACTOR_ID = PADDING + 4,
/**
* @brief The actor ID of the right focusable control.
* @details Name "rightFocusableActorId", type Property::INTEGER.
*
*/
- RIGHT_FOCUSABLE_ACTOR_ID = BACKGROUND + 5,
+ RIGHT_FOCUSABLE_ACTOR_ID = PADDING + 5,
/**
* @brief The actor ID of the up focusable control.
* @details Name "upFocusableActorId", type Property::INTEGER.
*
*/
- UP_FOCUSABLE_ACTOR_ID = BACKGROUND + 6,
+ UP_FOCUSABLE_ACTOR_ID = PADDING + 6,
/**
* @brief The actor ID of the down focusable control.
* @details Name "downFocusableActorId", type Property::INTEGER.
*
*/
- DOWN_FOCUSABLE_ACTOR_ID = BACKGROUND + 7
+ DOWN_FOCUSABLE_ACTOR_ID = PADDING + 7
};
} // namespace Property
-/// @brief ResourceReady signal type;
-typedef Signal<void ( Control ) > ResourceReadySignalType;
-
-/**
- * @brief This signal is emitted after all resources required
- * by a control are loaded and ready.
- * Most resources are only loaded when the control is placed on stage.
- *
- * @note A RelayoutRequest is queued by Control before this signal is emitted
- *
- * A callback of the following type may be connected:
- * @code
- * void YourCallbackName( Control control );
- * @endcode
- */
-DALI_IMPORT_API ResourceReadySignalType& ResourceReadySignal( Control& control );
-
-/**
- * @brief Query if all resources required by a control are loaded and ready.
- * Most resources are only loaded when the control is placed on stage.
- * @return true if the resources are loaded and ready, false otherwise
- *
- */
-DALI_IMPORT_API bool IsResourceReady( const Control& control );
-
/**
* @brief Register a visual by Property Index.
*