GetImpl(*this).SetBubbleDensity( density );
}
-void BubbleEmitter::SetBlendMode( bool enable )
-{
- GetImpl(*this).SetBlendMode( enable );
-}
-
void BubbleEmitter::EmitBubble( Animation& animation, const Vector2& emitPosition, const Vector2& direction, const Vector2& displacement )
{
GetImpl(*this).EmitBubble( animation, emitPosition, direction, displacement );