*/
void UnregisterPositionPropertyNotification();
+ /**
+ * @brief Check if the actor is showing
+ * @return True if the actor is showing
+ */
+ bool IsShowing();
+
public:
AccessibleImpl(Dali::Actor self, Dali::Accessibility::Role role, bool modal = false);
std::vector<Dali::Accessibility::Relation> GetRelationSet() override;
/**
+ * @copydoc Dali::Accessibility::Accessible::GetInternalActor()
+ */
+ Dali::Actor GetInternalActor() override;
+
+ /**
* @copydoc Dali::Accessibility::Accessible::GetStates()
*/
virtual Dali::Accessibility::States CalculateStates();