*
* e.g.
* Property::Map map;
- * map["ACTOR"] = actor.GetName(); // replaces '{ACTOR} in the template
+ * map["ACTOR"] = actor.GetProperty< std::string >( Dali::Actor::Property::NAME ); // replaces '{ACTOR} in the template
* Animation a = builder.CreateAnimation( "wobble");
*
* @pre The Builder has been initialized.
* The animation is applied to a specific actor.
* e.g.
* Property::Map map;
- * map["ACTOR"] = actor.GetName(); // replaces '{ACTOR} in the template
+ * map["ACTOR"] = actor.GetProperty< std::string >( Dali::Actor::Property::NAME ); // replaces '{ACTOR} in the template
* Actor myInstance = builder.Create( "templateActorTree" )
* Animation a = builder.CreateAnimation( "wobble", myInstance);
*