return Internal::GetImplementation(*this).HasColliderMesh();
}
+void ModelNode::CastShadow(bool castShadow)
+{
+ Internal::GetImplementation(*this).CastShadow(castShadow);
+}
+
+bool ModelNode::IsShadowCasting() const
+{
+ return Internal::GetImplementation(*this).IsShadowCasting();
+}
+
+void ModelNode::ReceiveShadow(bool receiveShadow)
+{
+ Internal::GetImplementation(*this).ReceiveShadow(receiveShadow);
+}
+
+bool ModelNode::IsShadowReceiving() const
+{
+ return Internal::GetImplementation(*this).IsShadowReceiving();
+}
+
} // namespace Scene3D
} // namespace Dali