*/
// EXTERNAL INCLUDES
-#include <dali/public-api/rendering/shader.h>
#include <dali/public-api/animation/constraint.h>
+#include <dali/public-api/rendering/shader.h>
#include <string>
// INTERNAL INCLUDES
Matrix inverseMatrix;
};
- /*
+ /**
* @brief Upper limit on the number of joints supported.
+ * @SINCE_2_0.7
*/
static const uint32_t MAX_JOINTS;
- /*
+ /**
* @brief Name of bone matrix uniform (array).
+ * @SINCE_2_0.7
*/
static const char* BONE_UNIFORM_NAME;
- static const char* JOINT_MATRIX;
Skinning() = delete;
};