Fix transform issue of skinned mesh
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / public-api / loader / skinning-details.h
index ca0bdc2..59f778a 100644 (file)
@@ -50,7 +50,6 @@ public:
    * @brief Name of bone matrix uniform (array).
    */
   static const char* BONE_UNIFORM_NAME;
-  static const char* JOINT_MATRIX;
 
   Skinning() = delete;
 };