/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* limitations under the License.
*
*/
-#include "dali-scene-loader/public-api/skinning-details.h"
+#include "dali-scene3d/public-api/loader/skinning-details.h"
#include "dali/public-api/animation/constraints.h"
#include "dali/public-api/object/property.h"
#include "dali/public-api/rendering/shader.h"
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
const unsigned int Skinning::MAX_JOINTS = 64;
const std::string Skinning::BONE_UNIFORM_NAME = "uBone";
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali