ShaderDefinition(const ShaderDefinition& other);
ShaderDefinition& operator=(const ShaderDefinition& other);
- ShaderDefinition(ShaderDefinition&&) = default;
+ ShaderDefinition(ShaderDefinition&&) = default;
ShaderDefinition& operator=(ShaderDefinition&&) = default;
/*
Shader Load(RawData&& raw) const;
public: // DATA
- RendererState::Type mRendererState = RendererState::NONE;
+ std::shared_ptr<RawData> mRawData;
+ RendererState::Type mRendererState = RendererState::NONE;
std::string mVertexShaderPath;
std::string mFragmentShaderPath;
} // namespace Scene3D
} // namespace Dali
-#endif //DALI_SCENE3D_LOADER_SHADER_DEFINITION_H
+#endif // DALI_SCENE3D_LOADER_SHADER_DEFINITION_H