-#ifndef DALI_SCENE_LOADER_SHADER_DEFINITION_H
-#define DALI_SCENE_LOADER_SHADER_DEFINITION_H
+#ifndef DALI_SCENE3D_LOADER_SHADER_DEFINITION_H
+#define DALI_SCENE3D_LOADER_SHADER_DEFINITION_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include "dali-scene-loader/public-api/renderer-state.h"
+#include "dali-scene3d/public-api/loader/renderer-state.h"
// EXTERNAL INCLUDES
#include <memory>
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
/*
* @brief Defines a shader with paths to the files which define its
* vertex and fragment components, and a mapping of uniform names (which are
* used to refer to them in GLSL) to data.
*/
-struct DALI_SCENE_LOADER_API ShaderDefinition
+struct DALI_SCENE3D_API ShaderDefinition
{
using Vector = std::vector<std::pair<ShaderDefinition, Shader>>;
bool mUseBuiltInShader{false};
};
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali
-#endif //DALI_SCENE_LOADER_SHADER_DEFINITION_H
+#endif //DALI_SCENE3D_LOADER_SHADER_DEFINITION_H