// INTERNAL INCLUDES
#include "dali-scene3d/public-api/api.h"
#include "dali-scene3d/public-api/loader/index.h"
+#include <dali-scene3d/public-api/loader/node-definition.h>
// EXTERNAL INCLUDER
#include <memory>
* already existing in the ResourceBundle are ignored), otherwise the index of the previously
* created shader will be returned.
*/
- Index ProduceShader(const NodeDefinition& nodeDef);
+ Index ProduceShader(NodeDefinition::Renderable& renderable);
private:
struct Impl;