-#ifndef DALI_SCENE_LOADER_SHADER_DEFINITION_FACTORY_H_
-#define DALI_SCENE_LOADER_SHADER_DEFINITION_FACTORY_H_
+#ifndef DALI_SCENE3D_LOADER_SHADER_DEFINITION_FACTORY_H_
+#define DALI_SCENE3D_LOADER_SHADER_DEFINITION_FACTORY_H_
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include "dali-scene-loader/public-api/api.h"
-#include "dali-scene-loader/public-api/index.h"
+#include "dali-scene3d/public-api/api.h"
+#include "dali-scene3d/public-api/loader/index.h"
// EXTERNAL INCLUDER
#include <memory>
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
struct NodeDefinition;
class ResourceBundle;
-class DALI_SCENE_LOADER_API ShaderDefinitionFactory
+class DALI_SCENE3D_API ShaderDefinitionFactory
{
public:
ShaderDefinitionFactory();
const std::unique_ptr<Impl> mImpl;
};
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali
-#endif //DALI_SCENE_LOADER_SHADER_DEFINITION_FACTORY_H_
+#endif //DALI_SCENE3D_LOADER_SHADER_DEFINITION_FACTORY_H_