Let we can use emissiveFactor without Texture
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / public-api / loader / shader-definition-factory.cpp
index 5db7ab0..1832bfd 100644 (file)
@@ -291,7 +291,7 @@ Index ShaderDefinitionFactory::ProduceShader(NodeDefinition::Renderable& rendera
 
     if(MaskMatch(materialDef.mFlags, MaterialDefinition::EMISSIVE))
     {
-      shaderDef.mDefines.push_back("EMISSIVE");
+      shaderDef.mDefines.push_back("EMISSIVE_TEXTURE");
     }
 
     if(MaskMatch(materialDef.mFlags, MaterialDefinition::SPECULAR))