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Let we can use emissiveFactor without Texture
[platform/core/uifw/dali-toolkit.git]
/
dali-scene3d
/
public-api
/
loader
/
shader-definition-factory.cpp
diff --git
a/dali-scene3d/public-api/loader/shader-definition-factory.cpp
b/dali-scene3d/public-api/loader/shader-definition-factory.cpp
index
5db7ab0
..
1832bfd
100644
(file)
--- a/
dali-scene3d/public-api/loader/shader-definition-factory.cpp
+++ b/
dali-scene3d/public-api/loader/shader-definition-factory.cpp
@@
-291,7
+291,7
@@
Index ShaderDefinitionFactory::ProduceShader(NodeDefinition::Renderable& rendera
if(MaskMatch(materialDef.mFlags, MaterialDefinition::EMISSIVE))
{
- shaderDef.mDefines.push_back("EMISSIVE");
+ shaderDef.mDefines.push_back("EMISSIVE
_TEXTURE
");
}
if(MaskMatch(materialDef.mFlags, MaterialDefinition::SPECULAR))