-#ifndef DALI_SCENE_LOADER_SCENE_DEFINITION_H_
-#define DALI_SCENE_LOADER_SCENE_DEFINITION_H_
+#ifndef DALI_SCENE3D_LOADERER_SCENE_DEFINITION_H_
+#define DALI_SCENE3D_LOADERER_SCENE_DEFINITION_H_
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include "dali-scene-loader/public-api/customization.h"
-#include "dali-scene-loader/public-api/node-definition.h"
-#include "dali-scene-loader/public-api/string-callback.h"
-#include "dali-scene-loader/public-api/utils.h"
+#include "dali-scene3d/public-api/loader/customization.h"
+#include "dali-scene3d/public-api/loader/node-definition.h"
+#include "dali-scene3d/public-api/loader/string-callback.h"
+#include "dali-scene3d/public-api/loader/utils.h"
// EXTERNAL INCLUDES
#include <memory>
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
class MatrixStack;
* @brief Intermediate representation of a scene with functionality required to
* create DALi objects (Actors, Renderers) from it.
*/
-class DALI_SCENE_LOADER_API SceneDefinition
+class DALI_SCENE3D_API SceneDefinition
{
public: // TYPES
using NodePredicate = std::function<bool(const NodeDefinition&)>;
std::vector<Index> mRootNodeIds;
};
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali
-#endif //DALI_SCENE_LOADER_SCENE_DEFINITION_H_
+#endif //DALI_SCENE3D_LOADERER_SCENE_DEFINITION_H_