/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include "dali/public-api/animation/constraints.h"
// INTERNAL
-#include "dali-scene-loader/internal/graphics/builtin-shader-extern-gen.h"
-#include "dali-scene-loader/public-api/blend-shape-details.h"
-#include "dali-scene-loader/public-api/scene-definition.h"
-#include "dali-scene-loader/public-api/skinning-details.h"
-#include "dali-scene-loader/public-api/utils.h"
+#include "dali-scene3d/internal/graphics/builtin-shader-extern-gen.h"
+#include "dali-scene3d/public-api/loader/blend-shape-details.h"
+#include "dali-scene3d/public-api/loader/scene-definition.h"
+#include "dali-scene3d/public-api/loader/skinning-details.h"
+#include "dali-scene3d/public-api/loader/utils.h"
//#define DEBUG_SCENE_DEFINITION
//#define DEBUG_JOINTS
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
namespace
{
{
if(0 == sNumScenes)
{
- sJointDebugShader = Shader::New(SHADER_SCENE_LOADER_JOINT_DEBUG_VERT, SHADER_SCENE_LOADER_JOINT_DEBUG_FRAG);
+ sJointDebugShader = Shader::New(SHADER_SCENE3D_JOINT_DEBUG_VERT, SHADER_SCENE3D_JOINT_DEBUG_FRAG);
}
++sNumScenes;
}
#endif
}
-uint32_t SceneLoader::SceneDefinition::AddRootNode(Index iNode)
+uint32_t Dali::Scene3D::Loader::SceneDefinition::AddRootNode(Index iNode)
{
if(iNode < mNodes.size())
{
return success;
}
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali