-#ifndef DALI_SCENE_LOADER_RESOURCE_BUNDLE_H_
-#define DALI_SCENE_LOADER_RESOURCE_BUNDLE_H_
+#ifndef DALI_SCENE3D_LOADERERERERER_RESOURCE_BUNDLE_H_
+#define DALI_SCENE3D_LOADERERERERER_RESOURCE_BUNDLE_H_
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL
-#include "dali-scene-loader/public-api/environment-definition.h"
-#include "dali-scene-loader/public-api/material-definition.h"
-#include "dali-scene-loader/public-api/mesh-definition.h"
-#include "dali-scene-loader/public-api/shader-definition.h"
-#include "dali-scene-loader/public-api/skeleton-definition.h"
+#include "dali-scene3d/public-api/loader/environment-definition.h"
+#include "dali-scene3d/public-api/loader/material-definition.h"
+#include "dali-scene3d/public-api/loader/mesh-definition.h"
+#include "dali-scene3d/public-api/loader/shader-definition.h"
+#include "dali-scene3d/public-api/loader/skeleton-definition.h"
// EXTERNAL
#include <functional>
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
/*
* @brief The types of resources that .dli may define.
*/
-struct DALI_SCENE_LOADER_API ResourceType
+struct DALI_SCENE3D_API ResourceType
{
enum Value
{
/*
* @return The string value corresponding to the given resource @a type.
*/
-DALI_SCENE_LOADER_API const char* GetResourceTypeName(ResourceType::Value type);
+DALI_SCENE3D_API const char* GetResourceTypeName(ResourceType::Value type);
using ResourceRefCounts = std::vector<Vector<uint32_t>>;
* could be created from them, directly indexible into with values from a dli
* document.
*/
-class DALI_SCENE_LOADER_API ResourceBundle
+class DALI_SCENE3D_API ResourceBundle
{
public:
struct Options
SkeletonDefinition::Vector mSkeletons;
};
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali
-#endif //DALI_SCENE_LOADER_RESOURCE_BUNDLE_H_
+#endif //DALI_SCENE3D_LOADERERERERER_RESOURCE_BUNDLE_H_