-#ifndef DALI_SCENE_LOADER_INTERPRET_RENDERER_STATE_H
-#define DALI_SCENE_LOADER_INTERPRET_RENDERER_STATE_H
+#ifndef DALI_SCENE3D_LOADERERER_INTERPRET_RENDERER_STATE_H
+#define DALI_SCENE3D_LOADERERER_INTERPRET_RENDERER_STATE_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
*/
-#include "dali-scene-loader/public-api/renderer-state.h"
-#include "dali-scene-loader/public-api/string-callback.h"
+#include "dali-scene3d/public-api/loader/renderer-state.h"
+#include "dali-scene3d/public-api/loader/string-callback.h"
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
namespace RendererState
{
* @param onError The callback to call when an error occurred.
* @note No other characters are allowed.
*/
-DALI_SCENE_LOADER_API Type Parse(const char* string, size_t length = 0, StringCallback onError = DefaultErrorCallback);
+DALI_SCENE3D_API Type Parse(const char* string, size_t length = 0, StringCallback onError = DefaultErrorCallback);
} // namespace RendererState
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali
-#endif //DALI_SCENE_LOADER_INTERPRET_RENDERER_STATE_H
+#endif //DALI_SCENE3D_LOADERERER_INTERPRET_RENDERER_STATE_H