actor.AddRenderer(renderer);
}
-const std::string NodeDefinition::ORIGINAL_MATRIX_PROPERTY_NAME = "originalMatrix";
+const char* NodeDefinition::ORIGINAL_MATRIX_PROPERTY_NAME = "originalMatrix";
Actor NodeDefinition::CreateActor(CreateParams& params)
{
actor.RegisterProperty(ORIGINAL_MATRIX_PROPERTY_NAME, GetLocalSpace(), Property::AccessMode::READ_ONLY);
+ actor.SetProperty(Actor::Property::COLOR_MODE, ColorMode::USE_OWN_MULTIPLY_PARENT_COLOR);
+
for(auto& renderable : mRenderables)
{
renderable->OnCreate(*this, params, actor);