Replace std::string global variables with C-style string.
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / public-api / loader / node-definition.cpp
index b47c203..98405d7 100644 (file)
@@ -61,7 +61,7 @@ void NodeDefinition::Renderable::OnCreate(const NodeDefinition& node, CreatePara
   actor.AddRenderer(renderer);
 }
 
-const std::string NodeDefinition::ORIGINAL_MATRIX_PROPERTY_NAME = "originalMatrix";
+const char* NodeDefinition::ORIGINAL_MATRIX_PROPERTY_NAME = "originalMatrix";
 
 Actor NodeDefinition::CreateActor(CreateParams& params)
 {