Add macro defs to shader regen
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / public-api / loader / node-definition.cpp
index f0a0eba..61f1491 100644 (file)
@@ -315,7 +315,7 @@ void ModelRenderable::OnCreate(const NodeDefinition& nodeDefinition, NodeDefinit
     mesh.first.RetrieveBlendShapeComponents(hasPositions, hasNormals, hasTangents);
     GetImplementation(primitive).SetBlendShapeOptions(hasPositions, hasNormals, hasTangents, mesh.first.mBlendShapeVersion);
     GetImplementation(primitive).SetBlendShapeGeometry(mesh.second.blendShapeGeometry);
-    GetImplementation(primitive).SetSkinned(mesh.first.IsSkinned());
+    GetImplementation(primitive).SetSkinned(mesh.first.IsSkinned(), mesh.first.GetNumberOfJointSets());
   }
 
   auto shader = renderer.GetShader();