mesh.first.RetrieveBlendShapeComponents(hasPositions, hasNormals, hasTangents);
GetImplementation(primitive).SetBlendShapeOptions(hasPositions, hasNormals, hasTangents, mesh.first.mBlendShapeVersion);
GetImplementation(primitive).SetBlendShapeGeometry(mesh.second.blendShapeGeometry);
- GetImplementation(primitive).SetSkinned(mesh.first.IsSkinned());
+ GetImplementation(primitive).SetSkinned(mesh.first.IsSkinned(), mesh.first.GetNumberOfJointSets());
}
auto shader = renderer.GetShader();