/*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
renderer.RegisterProperty("uOcclusionStrength", matDef.mOcclusionStrength);
}
+ renderer.RegisterProperty("uBaseColorTextureTransformAvailable", 0.0f);
+ renderer.RegisterProperty("uNormalTextureTransformAvailable", 0.0f);
+ renderer.RegisterProperty("uNormalRoughnessTextureTransformAvailable", 0.0f);
+ renderer.RegisterProperty("uMetalRoughnessTextureTransformAvailable", 0.0f);
+ renderer.RegisterProperty("uOcclusionTextureTransformAvailable", 0.0f);
+ renderer.RegisterProperty("uEmissiveTextureTransformAvailable", 0.0f);
+
+ renderer.RegisterProperty("uBaseColorTextureTransform", Matrix3::IDENTITY);
+ renderer.RegisterProperty("uNormalRoughnessTextureTransform", Matrix3::IDENTITY);
+ renderer.RegisterProperty("uNormalTextureTransform", Matrix3::IDENTITY);
+ renderer.RegisterProperty("uMetalRoughnessTextureTransform", Matrix3::IDENTITY);
+ renderer.RegisterProperty("uOcclusionTextureTransform", Matrix3::IDENTITY);
+ renderer.RegisterProperty("uEmissiveTextureTransform", Matrix3::IDENTITY);
+
+ auto iTexture = matDef.mTextureStages.begin();
+ auto checkStage = [&](uint32_t flags) {
+ return iTexture != matDef.mTextureStages.end() && MaskMatch(iTexture->mSemantic, flags);
+ };
+
+ if(checkStage(MaterialDefinition::ALBEDO | MaterialDefinition::METALLIC))
+ {
+ renderer.RegisterProperty("uBaseColorTextureTransformAvailable", iTexture->mTexture.mTransform != Matrix3::IDENTITY);
+ renderer.RegisterProperty("uBaseColorTextureTransform", iTexture->mTexture.mTransform);
+ ++iTexture;
+
+ if(checkStage(MaterialDefinition::NORMAL | MaterialDefinition::ROUGHNESS))
+ {
+ renderer.RegisterProperty("uNormalRoughnessTextureTransformAvailable", iTexture->mTexture.mTransform != Matrix3::IDENTITY);
+ renderer.RegisterProperty("uNormalRoughnessTextureTransform", iTexture->mTexture.mTransform);
+ ++iTexture;
+ }
+ }
+ else if(checkStage(MaterialDefinition::ALBEDO))
+ {
+ renderer.RegisterProperty("uBaseColorTextureTransformAvailable", iTexture->mTexture.mTransform != Matrix3::IDENTITY);
+ renderer.RegisterProperty("uBaseColorTextureTransform", iTexture->mTexture.mTransform);
+ ++iTexture;
+ }
+
+ if(checkStage(MaterialDefinition::METALLIC | MaterialDefinition::ROUGHNESS))
+ {
+ renderer.RegisterProperty("uMetalRoughnessTextureTransformAvailable", iTexture->mTexture.mTransform != Matrix3::IDENTITY);
+ renderer.RegisterProperty("uMetalRoughnessTextureTransform", iTexture->mTexture.mTransform);
+ ++iTexture;
+ }
+
+ if(checkStage(MaterialDefinition::NORMAL))
+ {
+ renderer.RegisterProperty("uNormalTextureTransformAvailable", iTexture->mTexture.mTransform != Matrix3::IDENTITY);
+ renderer.RegisterProperty("uNormalTextureTransform", iTexture->mTexture.mTransform);
+ ++iTexture;
+ }
+
+ if(checkStage(MaterialDefinition::OCCLUSION))
+ {
+ renderer.RegisterProperty("uOcclusionTextureTransformAvailable", iTexture->mTexture.mTransform != Matrix3::IDENTITY);
+ renderer.RegisterProperty("uOcclusionTextureTransform", iTexture->mTexture.mTransform);
+ ++iTexture;
+ }
+
+ if(checkStage(MaterialDefinition::EMISSIVE))
+ {
+ renderer.RegisterProperty("uEmissiveTextureTransformAvailable", iTexture->mTexture.mTransform != Matrix3::IDENTITY);
+ renderer.RegisterProperty("uEmissiveTextureTransform", iTexture->mTexture.mTransform);
+ ++iTexture;
+ }
+
float opaque = matDef.mIsOpaque ? 1.0f : 0.0f;
float mask = matDef.mIsMask ? 1.0f : 0.0f;
float alphaCutoff = matDef.GetAlphaCutoff();
Internal::Material::TextureInformation textureInformation;
if(matDef.CheckTextures(SEMANTICS[i]))
{
- textureInformation.mTexture = textures.GetTexture(textureIndex + textureIndexOffset);
- textureInformation.mSampler = textures.GetSampler(textureIndex + textureIndexOffset);
- textureInformation.mUrl = matDef.mTextureStages[textureIndex].mTexture.mDirectoryPath + matDef.mTextureStages[textureIndex].mTexture.mImageUri;
+ textureInformation.mTexture = textures.GetTexture(textureIndex + textureIndexOffset);
+ textureInformation.mSampler = textures.GetSampler(textureIndex + textureIndexOffset);
+ textureInformation.mUrl = matDef.mTextureStages[textureIndex].mTexture.mDirectoryPath + matDef.mTextureStages[textureIndex].mTexture.mImageUri;
+ textureInformation.mTransform = matDef.mTextureStages[textureIndex].mTexture.mTransform;
textureIndex++;
}
textureInformation.mFactor = GetTextureFactor(matDef, SEMANTICS[i]);