*/
// INTERNAL
-#include "dali-scene-loader/public-api/node-definition.h"
-#include "dali-scene-loader/public-api/renderer-state.h"
-#include "dali-scene-loader/public-api/utils.h"
+#include "dali-scene3d/public-api/loader/node-definition.h"
+#include "dali-scene3d/public-api/loader/renderer-state.h"
+#include "dali-scene3d/public-api/loader/utils.h"
namespace Dali
{
{
constexpr std::string_view IBL_INTENSITY_STRING("uIblIntensity");
constexpr std::string_view IBL_Y_DIRECTION("uYDirection");
-}
+} // namespace
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
bool NodeDefinition::Renderable::GetExtents(const ResourceBundle& resources, Vector3& min, Vector3& max) const
{
bool ModelNode::GetExtents(const ResourceBundle& resources, Vector3& min, Vector3& max) const
{
- auto& mesh = resources.mMeshes[mMeshIdx];
+ auto& mesh = resources.mMeshes[mMeshIdx];
uint32_t minSize = mesh.first.mPositions.mBlob.mMin.size();
uint32_t maxSize = mesh.first.mPositions.mBlob.mMax.size();
if(minSize == maxSize && minSize >= 2u && maxSize >= 2u)
endVector.y = sinf(endAngle * Math::PI_OVER_180);
}
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali