{
struct DALI_SCENE3D_API MeshGeometry
{
- Geometry geometry; ///< The array of vertices.
- Texture blendShapeGeometry; ///< The array of vertices of the different blend shapes encoded inside a texture with power of two dimensions.
- Vector<float> blendShapeUnnormalizeFactor; ///< Factor used to unnormalize the geometry of the blend shape.
- unsigned int blendShapeBufferOffset{0}; ///< Offset used to calculate the start of each blend shape.
+ Geometry geometry; ///< The array of vertices. @SINCE_2_0.7
+ Texture blendShapeGeometry; ///< The array of vertices of the different blend shapes encoded inside a texture with power of two dimensions. @SINCE_2_0.7
+ Vector<float> blendShapeUnnormalizeFactor; ///< Factor used to unnormalize the geometry of the blend shape. @SINCE_2_0.7
+ unsigned int blendShapeBufferOffset{0}; ///< Offset used to calculate the start of each blend shape. @SINCE_2_0.20
};
} // namespace Dali::Scene3D::Loader