-#ifndef DALI_SCENE_LOADER_MESH_GEOMETRY_H
-#define DALI_SCENE_LOADER_MESH_GEOMETRY_H
+#ifndef DALI_SCENE3D_LOADERER_MESH_GEOMETRY_H
+#define DALI_SCENE3D_LOADERER_MESH_GEOMETRY_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include "dali-scene-loader/public-api/api.h"
+#include "dali-scene3d/public-api/api.h"
// EXTERNAL INCLUDES
#include "dali/public-api/rendering/geometry.h"
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
{
-struct DALI_SCENE_LOADER_API MeshGeometry
+namespace Loader
+{
+struct DALI_SCENE3D_API MeshGeometry
{
Geometry geometry; ///< The array of vertices.
Texture blendShapeGeometry; ///< The array of vertices of the different blend shapes encoded inside a texture with power of two dimensions.
unsigned int blendShapeBufferOffset{0}; ///< Offset used to calculate the start of each blend shape.
};
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali
-#endif // DALI_SCENE_LOADER_MESH_GEOMETRY_H
+#endif // DALI_SCENE3D_LOADERER_MESH_GEOMETRY_H