*
*/
-// INTERNAL INCLUDES
-#include "dali-scene3d/public-api/api.h"
-#include "dali-scene3d/public-api/loader/blend-shape-details.h"
-#include "dali-scene3d/public-api/loader/index.h"
-#include "dali-scene3d/public-api/loader/mesh-geometry.h"
-#include "dali-scene3d/public-api/loader/utils.h"
-#include <dali-scene3d/public-api/loader/buffer-definition.h>
-
// EXTERNAL INCLUDES
+#include <dali/public-api/common/vector-wrapper.h>
#include <memory>
-#include "dali/public-api/common/vector-wrapper.h"
-namespace Dali
-{
-namespace Scene3D
-{
-namespace Loader
+// INTERNAL INCLUDES
+#include <dali-scene3d/public-api/api.h>
+#include <dali-scene3d/public-api/loader/blend-shape-details.h>
+#include <dali-scene3d/public-api/loader/buffer-definition.h>
+#include <dali-scene3d/public-api/loader/index.h>
+#include <dali-scene3d/public-api/loader/mesh-geometry.h>
+#include <dali-scene3d/public-api/loader/utils.h>
+
+namespace Dali::Scene3D::Loader
{
/**
* @brief Defines a mesh with its attributes, the primitive type to render it as,
Accessor(const MeshDefinition::Blob& blob,
const MeshDefinition::SparseBlob& sparse,
- Index bufferIndex = INVALID_INDEX);
+ Index bufferIndex = INVALID_INDEX);
Accessor(MeshDefinition::Blob&& blob,
MeshDefinition::SparseBlob&& sparse,
- Index bufferIndex = INVALID_INDEX);
+ Index bufferIndex = INVALID_INDEX);
bool IsDefined() const
{
Index mSkeletonIdx = INVALID_INDEX;
};
-} // namespace Loader
-} // namespace Scene3D
-} // namespace Dali
+} // namespace Dali::Scene3D::Loader
#endif //DALI_SCENE3D_LOADER_MESH_DEFINITION_H