-#ifndef DALI_SCENE_LOADER_MESH_DEFINITION_H
-#define DALI_SCENE_LOADER_MESH_DEFINITION_H
+#ifndef DALI_SCENE3D_LOADER_MESH_DEFINITION_H
+#define DALI_SCENE3D_LOADER_MESH_DEFINITION_H
/*
* Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
*/
// INTERNAL INCLUDES
-#include "dali-scene-loader/public-api/api.h"
-#include "dali-scene-loader/public-api/blend-shape-details.h"
-#include "dali-scene-loader/public-api/index.h"
-#include "dali-scene-loader/public-api/mesh-geometry.h"
-#include "dali-scene-loader/public-api/utils.h"
+#include "dali-scene3d/public-api/api.h"
+#include "dali-scene3d/public-api/loader/blend-shape-details.h"
+#include "dali-scene3d/public-api/loader/index.h"
+#include "dali-scene3d/public-api/loader/mesh-geometry.h"
+#include "dali-scene3d/public-api/loader/utils.h"
// EXTERNAL INCLUDES
#include <memory>
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
/**
* @brief Defines a mesh with its attributes, the primitive type to render it as,
* and the file to load it from with the offset and length information for the
* individual attribute buffers.
*/
-struct DALI_SCENE_LOADER_API MeshDefinition
+struct DALI_SCENE3D_API MeshDefinition
{
using Vector = std::vector<std::pair<MeshDefinition, MeshGeometry>>;
Index mSkeletonIdx = INVALID_INDEX;
};
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali
-#endif //DALI_SCENE_LOADER_MESH_DEFINITION_H
+#endif //DALI_SCENE3D_LOADER_MESH_DEFINITION_H