std::vector<uint8_t> buffer(bufferSize);
std::vector<uint32_t> sparseIndices;
- if(ReadAccessor(blendShape.tangents, buffers[blendShape.tangents.mBufferIdx].GetBufferStream(), buffer.data()), &sparseIndices)
+ if(ReadAccessor(blendShape.tangents, buffers[blendShape.tangents.mBufferIdx].GetBufferStream(), buffer.data(), &sparseIndices))
{
blendShape.tangents.mBlob.ApplyMinMax(static_cast<uint32_t>(bufferSize / sizeof(Vector3)), reinterpret_cast<float*>(buffer.data()), &sparseIndices);