*/
// INTERNAL INCLUDES
-#include "dali-scene-loader/public-api/mesh-definition.h"
+#include "dali-scene3d/public-api/loader/mesh-definition.h"
// EXTERNAL INCLUDES
#include <cstring>
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
namespace
{
if(mColors.IsDefined())
{
- uint32_t propertySize = mColors.mBlob.mElementSizeHint;
+ uint32_t propertySize = mColors.mBlob.mElementSizeHint;
Property::Type propertyType = (propertySize == sizeof(Vector4)) ? Property::VECTOR4 : ((propertySize == sizeof(Vector3)) ? Property::VECTOR3 : Property::NONE);
if(propertyType != Property::NONE)
{
return meshGeometry;
}
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali