-#ifndef DALI_SCENE_LOADER_MATRIX_STACK_H_
-#define DALI_SCENE_LOADER_MATRIX_STACK_H_
+#ifndef DALI_SCENE3D_LOADERER_MATRIX_STACK_H_
+#define DALI_SCENE3D_LOADERER_MATRIX_STACK_H_
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include "dali-scene-loader/public-api/api.h"
+#include "dali-scene3d/public-api/api.h"
// EXTERNAL INCLUDES
#include "dali/public-api/common/vector-wrapper.h"
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
/**
* @brief A stack of matrices whereby each newly pushed matrix is stored
* after being multiplied by the previous one (if any).
* @note Current implementation reserves space for 16 matrices.
*/
-class DALI_SCENE_LOADER_API MatrixStack
+class DALI_SCENE3D_API MatrixStack
{
public:
MatrixStack();
std::vector<Matrix> mStack;
};
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali
-#endif //DALI_SCENE_LOADER_MATRIX_STACK_H_
+#endif //DALI_SCENE3D_LOADERER_MATRIX_STACK_H_