#include "dali-scene3d/public-api/loader/utils.h"
// EXTERNAL INCLUDES
+#include <dali/public-api/images/image-operations.h>
#include <cmath>
#include "dali/public-api/common/vector-wrapper.h"
#include "dali/public-api/math/vector4.h"
{
std::string mImageUri;
SamplerFlags::Type mSamplerFlags;
+ ImageDimensions mMinImageDimensions;
+ SamplingMode::Type mSamplingMode;
- TextureDefinition(const std::string& imageUri = "", SamplerFlags::Type samplerFlags = SamplerFlags::DEFAULT);
+ TextureDefinition(const std::string& imageUri = "", SamplerFlags::Type samplerFlags = SamplerFlags::DEFAULT, ImageDimensions minImageDimensions = ImageDimensions(), SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR);
};
/**