-#ifndef DALI_SCENE_LOADER_MATERIAL_DEFINITION_H
-#define DALI_SCENE_LOADER_MATERIAL_DEFINITION_H
+#ifndef DALI_SCENE3D_LOADER_MATERIAL_DEFINITION_H
+#define DALI_SCENE3D_LOADER_MATERIAL_DEFINITION_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include "dali-scene-loader/public-api/api.h"
-#include "dali-scene-loader/public-api/environment-definition.h"
-#include "dali-scene-loader/public-api/index.h"
-#include "dali-scene-loader/public-api/utils.h"
+#include "dali-scene3d/public-api/api.h"
+#include "dali-scene3d/public-api/loader/environment-definition.h"
+#include "dali-scene3d/public-api/loader/index.h"
+#include "dali-scene3d/public-api/loader/utils.h"
// EXTERNAL INCLUDES
#include <cmath>
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
/**
* @brief Helper enum for encoding and decoding sampler states.
*/
-struct DALI_SCENE_LOADER_API SamplerFlags
+struct DALI_SCENE3D_API SamplerFlags
{
using Type = uint8_t;
/**
* @brief Defines a texture from a combination of an image URI and its sampler definition.
*/
-struct DALI_SCENE_LOADER_API TextureDefinition
+struct DALI_SCENE3D_API TextureDefinition
{
std::string mImageUri;
SamplerFlags::Type mSamplerFlags;
* scene). Textures from the environment are added last when the DALi TextureSet
* is being created.
*/
-struct DALI_SCENE_LOADER_API MaterialDefinition
+struct DALI_SCENE3D_API MaterialDefinition
{
enum Flags : uint32_t
{
std::vector<TextureStage> mTextureStages;
};
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali
-#endif //DALI_SCENE_LOADER_MATERIAL_DEFINITION_H
+#endif //DALI_SCENE3D_LOADER_MATERIAL_DEFINITION_H