{
namespace Loader
{
+const Matrix3 TextureDefinition::DEFAULT_TRANSFORM = Matrix3(1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f);
+
namespace
{
constexpr SamplerFlags::Type FILTER_MODES_FROM_DALI[]{
return sampler;
}
-TextureDefinition::TextureDefinition(const std::string& imageUri, SamplerFlags::Type samplerFlags, ImageDimensions minImageDimensions, SamplingMode::Type samplingMode)
+TextureDefinition::TextureDefinition(const std::string& imageUri, SamplerFlags::Type samplerFlags, ImageDimensions minImageDimensions, SamplingMode::Type samplingMode, Matrix3 transform)
: mImageUri(imageUri),
mSamplerFlags(samplerFlags),
mMinImageDimensions(minImageDimensions),
- mSamplingMode(samplingMode)
+ mSamplingMode(samplingMode),
+ mTransform(transform)
{
}
-TextureDefinition::TextureDefinition(std::string&& imageUri, SamplerFlags::Type samplerFlags, ImageDimensions minImageDimensions, SamplingMode::Type samplingMode)
+TextureDefinition::TextureDefinition(std::string&& imageUri, SamplerFlags::Type samplerFlags, ImageDimensions minImageDimensions, SamplingMode::Type samplingMode, Matrix3 transform)
: mImageUri(std::move(imageUri)),
mSamplerFlags(samplerFlags),
mMinImageDimensions(minImageDimensions),
- mSamplingMode(samplingMode)
+ mSamplingMode(samplingMode),
+ mTransform(transform)
{
}
-TextureDefinition::TextureDefinition(std::vector<uint8_t>&& textureBuffer, SamplerFlags::Type samplerFlags, ImageDimensions minImageDimensions, SamplingMode::Type samplingMode)
+TextureDefinition::TextureDefinition(std::vector<uint8_t>&& textureBuffer, SamplerFlags::Type samplerFlags, ImageDimensions minImageDimensions, SamplingMode::Type samplingMode, Matrix3 transform)
: mImageUri(),
mSamplerFlags(samplerFlags),
mMinImageDimensions(minImageDimensions),
mSamplingMode(samplingMode),
+ mTransform(transform),
mTextureBuffer(std::move(textureBuffer))
{
}