Texture size reduction on the fly for 3D model using metadata
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / public-api / loader / load-result.h
index a9428eb..bd7e486 100644 (file)
  */
 
 // INTERNAL INCLUDES
-#include "dali-scene3d/public-api/api.h"
-#include "dali-scene3d/public-api/loader/animation-definition.h"
-#include "dali-scene3d/public-api/loader/camera-parameters.h"
-#include "dali-scene3d/public-api/loader/light-parameters.h"
+#include <dali-scene3d/public-api/api.h>
+#include <dali-scene3d/public-api/loader/animation-definition.h>
+#include <dali-scene3d/public-api/loader/camera-parameters.h>
+#include <dali-scene3d/public-api/loader/light-parameters.h>
+#include <dali-scene3d/public-api/loader/load-scene-metadata.h>
 
 namespace Dali
 {
@@ -48,6 +49,11 @@ struct DALI_SCENE3D_API LoadResult
   SceneDefinition& mScene;
 
   /**
+   * @brief The metadata of the scene.
+   */
+  SceneMetadata& mSceneMetadata;
+
+  /**
    * @brief The list of animation definitions, in lexicographical order of their names.
    */
   std::vector<AnimationDefinition>& mAnimationDefinitions;