-#ifndef DALI_SCENE_LOADER_OUTPUT_H
-#define DALI_SCENE_LOADER_OUTPUT_H
+#ifndef DALI_SCENE3D_LOADER_OUTPUT_H
+#define DALI_SCENE3D_LOADER_OUTPUT_H
/*
- * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include "dali-scene-loader/public-api/animation-definition.h"
-#include "dali-scene-loader/public-api/api.h"
-#include "dali-scene-loader/public-api/camera-parameters.h"
-#include "dali-scene-loader/public-api/light-parameters.h"
+#include "dali-scene3d/public-api/api.h"
+#include "dali-scene3d/public-api/loader/animation-definition.h"
+#include "dali-scene3d/public-api/loader/camera-parameters.h"
+#include "dali-scene3d/public-api/loader/light-parameters.h"
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
class ResourceBundle;
class SceneDefinition;
/**
* @brief The outputs from loading and processing a scene.
*/
-struct DALI_SCENE_LOADER_API LoadResult
+struct DALI_SCENE3D_API LoadResult
{
/**
* @brief The bundle to store resources in.
std::vector<LightParameters>& mLightParameters;
};
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali
-#endif //DALI_SCENE_LOADER_OUTPUT_H
+#endif //DALI_SCENE3D_LOADER_OUTPUT_H