-#ifndef DALI_SCENE_LOADER_KTX_LOADER_H
-#define DALI_SCENE_LOADER_KTX_LOADER_H
+#ifndef DALI_SCENE3D_LOADER_KTX_LOADER_H
+#define DALI_SCENE3D_LOADER_KTX_LOADER_H
/*
* Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
*/
// INTERNAL INCLUDES
-#include <dali-scene-loader/public-api/api.h>
-#include <dali-scene-loader/public-api/cube-data.h>
+#include <dali-scene3d/public-api/api.h>
+#include <dali-scene3d/public-api/loader/cube-data.h>
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
-
/**
* @brief Loads cube map data texture from a ktx file.
*
*/
bool LoadKtxData(const std::string& path, CubeData& cubedata);
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali
-#endif // DALI_SCENE_LOADER_KTX_LOADER_H
+#endif // DALI_SCENE3D_LOADER_KTX_LOADER_H