* limitations under the License.
*
*/
-#include "dali-scene-loader/public-api/gltf2-loader.h"
+#include "dali-scene3d/public-api/loader/gltf2-loader.h"
#include <fstream>
-#include "dali-scene-loader/internal/gltf2-asset.h"
-#include "dali-scene-loader/public-api/load-result.h"
-#include "dali-scene-loader/public-api/resource-bundle.h"
-#include "dali-scene-loader/public-api/scene-definition.h"
-#include "dali-scene-loader/public-api/shader-definition-factory.h"
-#include "dali-scene-loader/public-api/utils.h"
+#include "dali-scene3d/internal/loader/gltf2-asset.h"
+#include "dali-scene3d/public-api/loader/load-result.h"
+#include "dali-scene3d/public-api/loader/resource-bundle.h"
+#include "dali-scene3d/public-api/loader/scene-definition.h"
+#include "dali-scene3d/public-api/loader/shader-definition-factory.h"
+#include "dali-scene3d/public-api/loader/utils.h"
#include "dali/public-api/math/quaternion.h"
#define ENUM_STRING_MAPPING(t, x) \
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
namespace
{
return duration;
}
-float LoadBlendShapeKeyFrames(const std::string& path, const gt::Animation::Channel& channel, const std::string& nodeName, uint32_t& propertyIndex, std::vector<SceneLoader::AnimatedProperty>& properties)
+float LoadBlendShapeKeyFrames(const std::string& path, const gt::Animation::Channel& channel, const std::string& nodeName, uint32_t& propertyIndex, std::vector<Dali::Scene3D::Loader::AnimatedProperty>& properties)
{
const gltf2::Accessor& input = *channel.mSampler->mInput;
const gltf2::Accessor& output = *channel.mSampler->mOutput;
{
EnvironmentDefinition envDef;
envDef.mUseBrdfTexture = true;
- envDef.mIblIntensity = DEFAULT_INTENSITY;
+ envDef.mIblIntensity = DEFAULT_INTENSITY;
cctx.mOutput.mResources.mEnvironmentMaps.push_back({std::move(envDef), EnvironmentDefinition::Textures()});
}
isMRendererModel = (doc.mAsset.mGenerator.find(MRENDERER_MODEL_IDENTIFICATION) != std::string_view::npos);
}
-
gt::SetRefReaderObject(doc);
DOCUMENT_READER.Read(rootObj, doc);
SetDefaultEnvironmentMap(doc, cctx);
}
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali