// INTERNAL INCLUDES
#include <dali-scene3d/public-api/api.h>
-#include <dali-scene3d/public-api/loader/environment-map-data.h>
#include <dali-scene3d/public-api/common/environment-map.h>
+#include <dali-scene3d/public-api/loader/environment-map-data.h>
-namespace Dali
-{
-namespace Scene3D
+namespace Dali::Scene3D::Loader
{
-namespace Loader
-{
-
/**
* @brief Loads environment map data from a environment map file.
*
+ * @SINCE_2_1.32
* @param[in] environmentMapUrl The environment map file url.
* @param[out] environmentMapData The data structure with all pixel data objects.
* @return bool True if the loading is succeded.
*/
bool DALI_SCENE3D_API LoadEnvironmentMap(const std::string& environmentMapUrl, EnvironmentMapData& environmentMapData);
-} // namespace Loader
-} // namespace Scene3D
-} // namespace Dali
+} // namespace Dali::Scene3D::Loader
#endif // DALI_SCENE3D_LOADER_ENVIRONMENT_MAP_LOADER_H