[dali_2.3.24] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-scene3d / public-api / loader / environment-map-data.cpp
index 7766487..3b7f878 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -22,6 +22,7 @@
 #include <dali/public-api/rendering/texture.h>
 
 // INTERNAL INCLUDES
+#include <dali-scene3d/internal/common/image-resource-loader.h>
 #include <dali-scene3d/internal/graphics/builtin-shader-extern-gen.h>
 
 namespace Dali::Scene3D::Loader
@@ -37,13 +38,24 @@ Texture EnvironmentMapData::GetTexture()
   {
     if(mEnvironmentMapType == Scene3D::EnvironmentMapType::CUBEMAP)
     {
-      mEnvironmentMapTexture = Texture::New(TextureType::TEXTURE_CUBE, mPixelData[0][0].GetPixelFormat(), mPixelData[0][0].GetWidth(), mPixelData[0][0].GetHeight());
-      for(size_t iSide = 0u, iEndSize = mPixelData.size(); iSide < iEndSize; ++iSide)
+      // Check for the default case, that we might share the graphic resources
+      if(mPixelData[0].size() > 0u)
       {
-        auto& side = mPixelData[iSide];
-        for(size_t iMipLevel = 0u, iEndMipLevel = mPixelData[0].size(); iMipLevel < iEndMipLevel; ++iMipLevel)
+        if(mPixelData[0][0] == Dali::Scene3D::Internal::ImageResourceLoader::GetEmptyPixelDataWhiteRGB())
         {
-          mEnvironmentMapTexture.Upload(side[iMipLevel], CubeMapLayer::POSITIVE_X + iSide, iMipLevel, 0u, 0u, side[iMipLevel].GetWidth(), side[iMipLevel].GetHeight());
+          mEnvironmentMapTexture = Dali::Scene3D::Internal::ImageResourceLoader::GetEmptyCubeTextureWhiteRGB();
+        }
+        else
+        {
+          mEnvironmentMapTexture = Texture::New(TextureType::TEXTURE_CUBE, mPixelData[0][0].GetPixelFormat(), mPixelData[0][0].GetWidth(), mPixelData[0][0].GetHeight());
+          for(size_t iSide = 0u, iEndSize = mPixelData.size(); iSide < iEndSize; ++iSide)
+          {
+            auto& side = mPixelData[iSide];
+            for(size_t iMipLevel = 0u, iEndMipLevel = mPixelData[0].size(); iMipLevel < iEndMipLevel; ++iMipLevel)
+            {
+              mEnvironmentMapTexture.Upload(side[iMipLevel], CubeMapLayer::POSITIVE_X + iSide, iMipLevel, 0u, 0u, side[iMipLevel].GetWidth(), side[iMipLevel].GetHeight());
+            }
+          }
         }
       }
     }