*
*/
-// INTERNAL INCLUDES
-#include "dali-scene3d/public-api/api.h"
-#include "dali-scene3d/public-api/loader/environment-map-data.h"
-
// EXTERNAL INCLUDES
+#include <dali/public-api/math/quaternion.h>
+#include <dali/public-api/rendering/texture.h>
#include <memory>
-#include "dali/public-api/math/quaternion.h"
-#include "dali/public-api/rendering/texture.h"
-namespace Dali
-{
-namespace Scene3D
-{
-namespace Loader
+// INTERNAL INCLUDES
+#include <dali-scene3d/public-api/api.h>
+#include <dali-scene3d/public-api/loader/environment-map-data.h>
+
+namespace Dali::Scene3D::Loader
{
/**
* @brief Defines an environment map with either or both of radiance
EnvironmentDefinition() = default;
- EnvironmentDefinition(const EnvironmentDefinition&) = delete;
+ EnvironmentDefinition(const EnvironmentDefinition&) = delete;
EnvironmentDefinition& operator=(const EnvironmentDefinition&) = delete;
- EnvironmentDefinition(EnvironmentDefinition&&) = default;
+ EnvironmentDefinition(EnvironmentDefinition&&) = default;
EnvironmentDefinition& operator=(EnvironmentDefinition&&) = default;
/**
bool mUseBrdfTexture = false;
};
-} // namespace Loader
-} // namespace Scene3D
-} // namespace Dali
+} // namespace Dali::Scene3D::Loader
#endif // DALI_SCENE3D_LOADER_ENVIRONMENT_DEFINITION_H