namespace Dali::Scene3D::Loader
{
/**
- * @brief Defines an environment map with either or both of radiance
- * and irradiance maps.
+ * @brief Defines an environment map with either or both of radiance and irradiance maps.
+ * @SINCE_2_0.7
*/
struct DALI_SCENE3D_API EnvironmentDefinition
{
/**
* @brief Loads raw pixel data for the given diffuse and specular maps.
+ * @SINCE_2_0.7
+ * @return The raw data for the given diffuse and specular maps
* @note This can be done on any thread.
*/
RawData LoadRaw(const std::string& environmentsPath);
/**
- * @brief Creates DALi cubemap Textures from the pixel data in @a raw, then
- * returns them in a Textures object.
+ * @brief Creates DALi cubemap Textures from the pixel data in @a raw, then returns them in a Textures object.
+ * @SINCE_2_0.7
+ * @return DALi cubemap Textures
* @note This must only be called from the event thread.
*/
Textures Load(RawData&& raw);
/**
* @brief Get default intensity value.
+ * @SINCE_2_2.1
* @return Default intensity. (1.0f)
*/
static float GetDefaultIntensity();
private:
+ /// @cond internal
static void LoadBrdfTexture();
+ /// @endcond internal
public: // DATA
std::string mDiffuseMapPath;