-#ifndef DALI_SCENE_LOADER_ENVIRONMENT_DEFINITION_H
-#define DALI_SCENE_LOADER_ENVIRONMENT_DEFINITION_H
+#ifndef DALI_SCENE3D_LOADER_ENVIRONMENT_DEFINITION_H
+#define DALI_SCENE3D_LOADER_ENVIRONMENT_DEFINITION_H
/*
* Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
*/
// INTERNAL INCLUDES
-#include "dali-scene-loader/public-api/api.h"
-#include "dali-scene-loader/public-api/cube-data.h"
+#include "dali-scene3d/public-api/api.h"
+#include "dali-scene3d/public-api/loader/cube-data.h"
// EXTERNAL INCLUDES
#include "dali/public-api/math/quaternion.h"
namespace Dali
{
-namespace SceneLoader
+namespace Scene3D
+{
+namespace Loader
{
/**
* @brief Defines an environment map with either or both of radiance
* and irradiance maps.
*/
-struct DALI_SCENE_LOADER_API EnvironmentDefinition
+struct DALI_SCENE3D_API EnvironmentDefinition
{
struct Textures
{
bool mUseBrdfTexture = false;
};
-} // namespace SceneLoader
+} // namespace Loader
+} // namespace Scene3D
} // namespace Dali
-#endif //DALI_SCENE_LOADER_ENVIRONMENT_DEFINITION_H
+#endif //DALI_SCENE3D_LOADER_ENVIRONMENT_DEFINITION_H