/*
- * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2024 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/devel-api/threading/mutex.h>
// INTERNAL INCLUDES
+#include <dali-scene3d/internal/common/image-resource-loader.h>
#include <dali-scene3d/public-api/loader/environment-map-loader.h>
#include <dali-scene3d/public-api/loader/utils.h>
EnvironmentDefinition::LoadRaw(const std::string& environmentsPath)
{
RawData raw;
- auto loadFn = [&environmentsPath](const std::string& path, EnvironmentMapData& environmentMapData)
- {
+ auto loadFn = [&environmentsPath](const std::string& path, EnvironmentMapData& environmentMapData) {
if(path.empty())
{
environmentMapData.mPixelData.resize(6);
for(auto& face : environmentMapData.mPixelData)
{
- face.push_back(PixelData::New(new uint8_t[3]{0xff, 0xff, 0xff}, 3, 1, 1, Pixel::RGB888, PixelData::DELETE_ARRAY));
+ face.push_back(Dali::Scene3D::Internal::ImageResourceLoader::GetEmptyPixelDataWhiteRGB());
}
environmentMapData.SetEnvironmentMapType(Dali::Scene3D::EnvironmentMapType::CUBEMAP);
}
if(pixelBuffer)
{
mBrdfPixelData = Devel::PixelBuffer::Convert(pixelBuffer);
- mIsBrdfLoaded = true;
+ mIsBrdfLoaded = true;
}
}
}